Atmospheric Height Fog | Optimized Fog for Consoles, Mobile and VR v3.7.0 (08 Sep 2025)

Atmospheric Height Fog | Optimized Fog for Consoles, Mobile and VR v3.7.0 (08 Sep 2025)
 Atmospheric Height Fog | Optimized Fog for Consoles, Mobile and VR v3.7.0 (08 Sep 2025) introduces a simple yet visually stunning height fog system designed for low computational overhead. This fog effect delivers a volumetric-like appearance using directional light and animated noise, making it ideal for console, mobile, and VR platforms. Built with Amplify Shader Editor, the resource allows full shader customization and seamless integration with transparent shaders via Amplify Shader Editor, Shader Graph, or custom shaders.

The pack supports multiple render pipelines: Standard, Universal, and HD Render Pipelines. It integrates with several third-party tools including Amplify Shader Editor, Crest for Standard and Universal RP, R.A.M 2019 for URP, Lux Water, Stylized Water for URP, and Stylized Water by Staggart Creations—though manual setup is required for most.

Key features include easy setup, distance-based fog, dual-color fog, height-based fog, directional light fog, fog axis selection, 3D animated noise, volume blending, fog presets, and basic time-of-day simulation via Day-Night preset interpolation. The solution requires no global keywords (2019.1+), ensuring compatibility and performance across a wide range of devices. Support is available for Unity 2021.3.0 and later versions. 


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Atmospheric Height Fog | Optimized Fog for Consoles, Mobile and VR v3.7.0 (08 Sep 2025)


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