
The Next Gen Destruction Toolkit is a simple-to-use framework for integrating Chaos Destruction into your project. It provides data asset-based definitions for destructibles that allow self-contained responses to bullet impacts, breaking, and trailing. This enables users to quickly create destructible assets and populate them with realistic breaking behavior, particle effects, and sounds.
Features include:
– Data asset-driven creation of new destructible assets in minutes
– Surface-type driven effects, where physical materials determine on-hit particle VFX and sound
– Numerous example assets
– High-fidelity models and effects designed with Nanite and Lumen in mind
– Utilizes the Chaos Data Interface in Niagara to trigger particle effects from breaking and trailing events
Number of Blueprints: 15
Number of Geometry Collections: 14
Number of Niagara Systems: 14
Input: Keyboard/Mouse
Network Replicated: No
Nanite: Yes
Supported Development Platforms: Windows
The asset is designed to leverage UE5 graphics features including Nanite, Lumen, and VSM. A performance consideration map is available for optimization on lower-end hardware, though most assets are designed with Nanite in mind.
Next Gen Destruction Toolkit 5.4