
Fast AI is an AI system written in C++ for optimal performance. It supports both single-player and multi-player. It comes with many features, examples, and AI spawners. It lets you create various AI systems for open world to linear games. It enables the creation of AI NPCs for Lifecycle, Melee, Ranged, animal, zombie, civilian, and guard AI.
Features:
– Quick and easy integration
– Single-player & Multi-player
– Melee, Ranged, animal, zombie, civilian, guard AI examples
– Lifecycle that allows NPCs to have schedules such as day/night routines (UE 5.2+ only)
– Basic flying actors (e.g., a Raven example provided)
– Trace-based melee hit detection
– Player-activated AI
– Sight and hearing senses
– Send and receive messages to communicate with other AI
– Individual settings for Idle, Roam, Melee, Flee, Ranged, Investigate, Follow
– Ranged aim offset
– AI Spawners Blueprint (ideal for both linear and open world maps)
– Hit reaction animation inputs with cooldown
– Foot Step Component with unlimited foot type support
– Example of a 3rd person character
– Additional blueprints utilizing the Animation Sharing plugin to create 300+ basic roaming AI with significant FPS improvement
Fast AI Plugin (Multiplayer) v5.5-5.6