Simply Sharp – Post-processing Sharpening for URP v1.0

Simply Sharp - Post-processing Sharpening for URP v1.0
 Simply Sharp – Post-processing Sharpening for URP v1.0 is an easy-to-use post-processing effect designed specifically for Unity’s Universal Render Pipeline (URP). It enhances details and delivers crisper visuals for games.

The effect is implemented as a Renderer Feature driven by the Render Graph, ensuring seamless and optimized integration with URP projects. Users can simply add it to their URP Renderer to get started.

Key features include:
– Native URP Integration: Built directly into URP’s render pipeline for efficient performance.
– Volume Component Control: Adjust sharpening parameters within Post-Processing Volumes for scene-specific settings and smooth blending.
– Unsharp Masking Algorithm: Uses the industry-standard unsharp masking technique to enhance edge contrast and reveal fine details without introducing harsh artifacts.
– High-Quality Kawase Blur: Applies a performant and visually smooth Kawase blur during the blur pass for superior sharpening results.
– Contrast Threshold: Prevents over-sharpening in low-contrast areas and reduces noise amplification by applying sharpening only where detail is present.
– Intensity Slider: Allows precise control over the strength of the sharpening effect, from subtle enhancements to strong, crisp visuals.
– Artist-Friendly Workflow: Designed for quick setup and easy adjustment, making it a practical tool for both artists and developers to add visual fidelity to scenes.

Available at: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/simply-sharp-post-processing-sharpening-for-urp-325937 


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Simply Sharp – Post-processing Sharpening for URP v1.0


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