
Tick Optimization Toolkit v1.4.5 (5.6) optimizes ticks in actors, components, and timelines by reducing their frequency or disabling them based on distance and visibility. All features are accessible directly from Blueprints without requiring C++ knowledge. The toolkit eliminates the need for spawning and despawning actors to manage memory, removes the complexity of trigger and volume management that obscures level design in the editor, and delivers valuable milliseconds of game thread time. It optimizes all ticking elements in an actor—including components, timelines, and the actor itself—efficiently handles thousands of actors, works with any actor type (such as pawns, controllers, projectiles, moving or stationary objects), evenly distributes ticks across frames, and integrates seamlessly into existing projects. Support is provided for both local and online multiplayer (including listen and dedicated servers), with scaling capabilities across multiple platforms and devices. Components are blueprintable, allowing for customizable configuration presets. The toolkit also exposes animation update rate optimizations directly in Blueprints.
Tick Optimization Toolkit v1.4.5 (5.6)