
Counter Attack System v5.1+ is a comprehensive Blueprint-based component designed to streamline the creation of multi-directional counterattack systems (front, back, left, and right) in your game projects. It offers full multiplayer support and centralizes all counter settings within a single DataTable, allowing developers to define multiple counter animations per direction. The system supports differentiation of counter animations based on attack type and timing through notification widgets. It includes enemy AI that can detect players, chase them, attack, and automatically rotate toward the player, with attack events triggering counter timing notifications. Key features include cinematic camera control, AI behavior trees, AI spawning management, dead ragdoll effects, hit sound effects, and camera shaking. With this system, developers can quickly and easily implement responsive counterattack mechanics without writing extensive code.
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