Flora Renderer 6 v6.3.18 (18 Nov 2025) introduces a high-performance instancing system for Unity 6.0, designed to efficiently render dense foliage and instanced meshes at scale. Powered by BRG, the system offers full runtime control and seamless editor integration. It supports Unity’s BatchRendererGroup API, enabling GPU-resident rendering, native culling, and efficient state switching—without requiring custom…