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AutoTentacle v1.0

Unity Assets AutoTentacle v1.0

 AutoTentacle v1.0 is an Editor Extension that allows you to quickly set up branching tentacle structures in the Unity physics engine. It enables the creation of fully collidable and controllable simulations, ranging from ropes to jellyfish to entire trees, with just a few clicks. Supported engine version: 2020.2.6 or higher.  AutoTentacle v1.0

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Unity Assets 2025-12-28
Crazy BasketBall Machine v1.0

Unity Assets Crazy BasketBall Machine v1.0

 Crazy Basketball Machine v1.0 is a game resource pack that simulates realistic physics with impressive graphics and a visually appealing game room environment. It features a virtual hand for shooting hoops, providing an immersive basketball gameplay experience. The pack supports all platforms including PC, Mac, iOS, and Android, and is optimized for smooth performance even…

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Unity Assets 2025-12-27
4WD – Drivable Vehicles (5.1+)

Unreal Engine Assets 4WD – Drivable Vehicles (5.1+)

 Get behind the wheel of these fully drivable vehicles. This game-ready system features satisfying physics and a complete suite of effects, with powerful blueprints to bring responsive driving to your scenes in minutes. IMPORTANT: Enable Chaos Vehicles and OpenXR Plugins, then restart your editor. Key Features Advanced Driving & Physics Fully Replicated for Multiplayer Skeletal…

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Unreal Engine Assets 2025-12-09
Obi Rope v7.1 (12 Jun 2025)

Unity Assets Obi Rope v7.1 (12 Jun 2025)

 Obi Rope v7.1 (12 Jun 2025) introduces a powerful and flexible physics-based system for creating realistic ropes and rods in Unity. Built on advanced particle-based simulation technology, Obi Rope enables precise control over shape, behavior, and dynamics. The system supports oriented particle technology, allowing rods to exhibit torsion and twisting effects, while ropes offer lightweight…

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Unity Assets 2025-12-03
Easy Flight Model v3.32 (5.6)

Unreal Engine Assets Easy Flight Model v3.32 (5.6)

 A simple, versatile and easy to use semi-realistic flight model. Just attach it as a child component to any physics body and it’ll fly. Works by taking location, velocity, mass and other properties of physics object it’s attached to, computing aerodynamic forces that would act on it, and applying them as physics impulses. Can be…

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Unreal Engine Assets 2025-12-01
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