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Anime Toon Shading|Anime Toon Shading

124 Views Stock 935 2026-05-10

Details

 Anime Toon Shading is a post-process independent approach to cartoon style effects, using a geometry-based shading model that allows customizing every character on the scene to specific lighting conditions and works perfectly in forward rendering mode. Inspired by games like "Gravity Rush" and "Dragon Ball FighterZ", this resource pack delivers dynamic cartoon lighting with a focus on realistic, stylized visuals. It supports advanced material configuration per-object, including custom specular, shading, and outline settings. The system handles dynamic directional and point lights, supports unlit or lit material functions via material functions, and has been tested on Paragon meshes—ideal for stylizing assets. With geometry-based shading, it eliminates the need for post-processing, offering fast, GPU-friendly performance that works seamlessly in VR and on mobile platforms. It provides an easy-to-use interface for integrating dynamic toon lighting with any actor, includes an outline shell mesh rendered from inside, and features multiple customizable parameters for character-specific shading. The package also supports translucent materials with alpha and masking, includes a gradient texture creator, and supports 2D gradient fresnel and shadow effects. It can be easily integrated with external post-process systems.