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Advanced Game Logging (GLS)

3729 Views Stock 979 2025-06-09

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 The Advanced Game Logging (GLS) is a powerful Unreal Engine 5 plugin for real-time log management, even in shipping builds. Designed for developers and QA teams, it offers flexible filtering and seamless control across desktop, mobile, and console platforms. Key Features: - Real-time log viewing, even in shipping builds - In-game overlay for seamless log monitoring during gameplay - Advanced filtering by verbosity, category, class, object, and custom tags - Named Tabs – organize logs by systems or tasks, saved between sessions - Resizable filter panel – adjust UI layout to fit your workflow - Animated indicators show when logs appear or disappear in each category - OR / AND filtering logic – switch between broad or strict matching - Hide logs with one click using the eye icon, with persistent settings - Sort categories by activity – most relevant logs always on top - Clear logs without losing filters – dimmed categories remain visible - Multiplayer-ready – filter by PIE instance, controller ID, and network role - Works on all platforms, including mobile and consoles - Save, reload, and export logs with full metadata and timestamps - Persistent sessions – filters, tabs, panel sizes, and UI state auto-restored - Handles up to 1 million logs with excellent performance - Customizable via Project Settings – tune log capture and display - Built for developers & QA teams – streamline your debugging process 
2025-09-02 00:00:00-update version:Advanced Game Logging (GLS)