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Terrain Grid System 2 v19.4

1413 Views Stock 931 2025-11-03

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 TGS2 is here! With multi-tile terrain support and dozens of new features and improvements across the asset. Built upon the robustness of previous TGS, this new major upgrade is a must-have for 2D and 3D grid generation. Terrain Grid System 2 is an advanced grid generator and territory/cell highlighter with powerful features for both Terrain and 2D grids. - Are you working on a strategy or RTS game and want to quickly highlight cells under some units or show territories under control? - Do you wish to allow the player to choose a destination over a terrain? - Or do you simply want an interactive grid over any terrain or mesh? This is the perfect asset for that! Key Features: - Easy to use. Add Terrain Grid System script to your terrain, game object or group of objects to instantly attach and configure the grid. Or drag & drop the prefab to use it in stand-alone mode (no terrain mode). - Configurable, fully interactive and fast grid generation, including Voronoi tessellation, box/squared, rectangular and hexagonal types. - Compatible with Unity standard terrain (single and multi-tile), mesh-based terrains or any game object with a mesh. - Change visibility, color or texture of cells from Unity editor with the integrated grid editor. - Produces highly optimized grid mesh with reduced vertex count. - Two levels of regions: cells and territories. - Fastest selectable and highlighting system for both cells and territories. - Coloring and fade out support for both cells and territories. - A* Pathfinding within single or interconnected grids, for boxed and hexagonal grids with customizable cell weights and obstacles. Also supports units that occupy more than one cell (minimum clearance option). - Easily define blocking cells or assign cells to different groups (zones, obstacles, custom navigatable paths, ...). - Get neighbours or cells in range according to crossing cost, max steps or cell group masks. - LOS (Line of Sight) functions. - Easy rectangle selection of cells. - Different positioning options for best mesh adaptation to the terrain, including scaling and positioning inside terrain boundaries, maximum terrain slope, minimum altitude, ... - Control the visibility of individual cells using API or alpha texture mask. - Define territories using a color texture or the embedded grid editor! - Supports multiple grids in the scene as well as multiple grids per terrain. - More than 25 demo scenes included with useful sample code! 
2025-11-03 00:00:00-update version:Terrain Grid System 2 v19.4