The Physical Assembly System is a purely blueprint-based, physics-driven assembly system that includes annotations in both Chinese and English. In this system, you can immerse yourself in a third-person perspective and connect various physical objects together. Regardless of how you assemble them, as long as there's a reasonable way to provide power, you can add a driver's seat and pilot them. Generally, the handling is quite satisfactory. The system provides gears, ropes, propellers, and other physical objects. It also integrates Unreal Engine's water plugin and leverages its buoyancy system. Based on video tutorials, you can customize certain physics actors to create your own game. Thanks to the modular and decoupled nature of the system, if you prefer not to use the pre-built components (such as object grabbing or existing characters), you have the flexibility to replace them with your own logic.
2025-10-25 00:00:00-update version:Physical Assembly System - Physics v1.03 (5.5)