The NPC AI Queuing System 4.24+ is a game resource pack designed for developers who want to integrate smoothly behaving pedestrians or NPCs into their projects. The system enables NPCs to queue naturally, either as part of gameplay or as background elements. Built entirely with Blueprints, the pack is fully commented and well-organized, leveraging Behavior Trees, Blackboards, Tasks, and Services to manage NPC behavior. It features spline-based queue routes, allowing flexible control over queue curves and customizable parameters such as the distance between adjacent NPCs and whether NPCs should stand at spline points. NPCs are visually distinguished by material changes—green for active states and red for idle or other behavior states. When an NPC at the front of the queue leaves, all following NPCs automatically shift forward to maintain proper positioning. The system includes a built-in debug tool to assist in learning and development, offering quick setup and intuitive usability.
2025-10-25 00:00:00-update version:NPC AI Queuing System 4.24+