Umbra Soft Shadows – Better Directional & Contact Shadows for URP v7.1 delivers highly realistic directional light shadows in Unity's Universal Render Pipeline (URP). It enhances shadow quality with advanced rendering techniques, offering sharper, more defined shadows near objects and softer, more natural diffusion at a distance through contact hardening. The resource also introduces contact shadows that capture fine details on small objects at both close and far distances, improving scene realism and immersion.
Key features include:
- Configurable Shadow Appearance: Adjust shadow look and smoothness to match your project’s visual style.
- Contact Hardening: Customize shadows to appear crisp near light sources and gradually soften with distance, mimicking real-world behavior.
- Stylized Shadows: Apply texture or posterization effects via blur—ideal for toon-style rendering.
- Contact Shadows: Enable shadows for small details with full control over directional and point lights. Shadows can be combined into the final resolved texture or rendered as a separate pass.
- Cascade Blending: Smooth transitions between shadow cascades, reducing visible edges and improving visual consistency.
- Profiles: Save and manage shadow settings in profile assets for easy switching at runtime.
- Optimization Options: Performance improvements such as loop and frame skip optimizations that reuse shadow map textures from previous frames.
- Transparent Receiver Plane for XR: A custom Shader Graph shader supports soft shadow rendering on transparent planes or ground surfaces, commonly used in XR environments—complete with a demo scene.
Compatible with Unity 6, Umbra was nominated for Best Artistic Tool at the 16th Unity Awards.
2025-10-21 00:00:00-update version:Umbra Soft Shadows - Better Directional & Contact Shadows for URP v7.1