Home Game Dev Unity Assets Unity Shaders PRISM Deferred Night Vision - URP v2.1

PRISM Deferred Night Vision - URP v2.1

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Details

 Easily add a Night Vision effect to your URP game when using deferred rendering. Deferred Night Vision takes advantage of Deferred Rendering using the Universal Render Pipeline in Unity 6 to simulate a physically accurate night vision effect on a camera. Unlike other night vision effects, Deferred Night Vision does not require any light/visible pixels to work, as it uses the Diffuse G-Buffer texture to reconstruct an accurate image. Deferred Night Vision is highly performant and should run on newer mobile devices. Home Page: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/prism-deferred-night-vision-urp-43423 
2025-10-21 00:00:00-update version:PRISM Deferred Night Vision - URP v2.1