The Perfect Tile System 4.26+ is a material designed to handle tile variation at a very large scale. It enables artists to create diverse tiling surfaces such as solid tiles, glass tiles, frosted glass tiles, metallic tiles, bricks, wooden paneling, and many more. The system allows game artists to render large surfaces with high variation in real time. It is fully scalable, supporting low-cost rendering options as well as advanced features like parallax occlusion, DirectX 11 tessellation, subsurface scattering, clear coat rendering, and more. The basic package includes the material, fully annotated, 65 presets demonstrated in an example map, a PDF user guide, several material functions, and a collection of art assets and tile maps for various shapes and sizes. Textures, normal maps, and masks are provided for bricks, stone, and wooden surfaces. With the Perfect Tile System, anything is possible.
2025-10-17 00:00:00-update version:The Perfect Tile System 4.26 +