Shiny SSR 2 - Screen Space Reflections v23.2.2 adds realistic screen space reflections to your scenes in real-time. This resource pack includes two optimized packages for different rendering pipelines: Shiny SSR for the Built-in pipeline and Shiny SSR for URP (Universal Rendering Pipeline). Both packages offer the same functionality and support both forward and deferred rendering paths.
Key features include:
- Contact hardening to sharpen near reflections with customizable distance fuzziness and decay levels.
- Physically based reflections in deferred rendering with Fresnel, smoothness, and energy conservation (also compatible with forward rendering).
- Spatio-temporal filtering and specular reflection controls to reduce shimmering and produce flicker-free reflections.
- True depth computation of objects.
- Option to generate either realistic/specular or dark reflections (dark reflections appear as shadows and are faster to compute).
- Detailed raymarching settings.
The asset is optimized for both forward and deferred rendering paths:
- In forward rendering mode, global raytracing settings can be overridden per object, allowing fine-grained control and performance tuning. Reflections can be applied selectively to specific objects via layer, name filter, or specific submeshes.
- In deferred rendering mode, Shiny SSR uses gbuffers to achieve more accurate physically based reflections by utilizing per-pixel normals and smoothness independently of scene objects.
Shiny SSR supports combining both rendering paths, enabling reflections on both deferred and forward-compatible objects (e.g., puddles, with a demo scene included). The package also includes a demo scene and a quickstart guide (PDF) with instructions.
2025-09-22 00:00:00-update version:Shiny SSR 2 - Screen Space Reflections v23.2.2