The Mimic Pro - VR IK Body System is a game resource pack that uses a control rig to deliver stable, realistic full-body estimation without interfering with the player's experience or impacting performance. It operates entirely through blueprint and control rig logic, without relying on neural networks. The system is built around a single, easy-to-integrate component and can add full-body inverse kinematics (IK) solving to any existing VR Pawn or Character Blueprint.
Key features include:
- Seated height calibration
- Standing height calibration, with options to scale the mesh to the player's height or vice versa
- Arm length calibration to match the player's arm length, reducing stretching and bending
- Calibration saving, which stores the latest seated and standing calibrations in a save file for seamless switching between sitting and standing, and automatically reapplies calibration across levels, game sessions, and editor sessions
- Skeletal mesh switching, which automatically recalibrates when changing the mesh at runtime using saved data
- Player scaling (available in versions 5.2 and later)
- Easy SKM setup: eliminates the need for manual mesh measurements, performing calibration at runtime
- Traditionally animated legs with a built-in blend space for leg movement, or compatibility with any existing lower-body animation system
- Full replication of HMD and controller transforms, player calibration, skeletal mesh changes, finger animation, manual crouching, and player scaling, with configurable replication frequencies
- A featured example Character Blueprint that includes room space movement collision, head collision, and leg animation that adapts to moving platforms
For more details, visit: https://www.fab.com/listings/acfd423d-3153-4bbc-a656-d04fb4e84c01
2025-10-17 00:00:00-update version:Mimic Pro - VR IK Body System