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Mimic Pro - VR IK Body System

247 Views Stock 962 2025-10-17

Details

 The Mimic Pro - VR IK Body System is a game resource pack that uses a control rig to deliver stable, realistic full-body estimation without interfering with the player's experience or impacting performance. It operates entirely through blueprint and control rig logic, without relying on neural networks. The system is built around a single, easy-to-integrate component and can add full-body inverse kinematics (IK) solving to any existing VR Pawn or Character Blueprint. Key features include: - Seated height calibration - Standing height calibration, with options to scale the mesh to the player's height or vice versa - Arm length calibration to match the player's arm length, reducing stretching and bending - Calibration saving, which stores the latest seated and standing calibrations in a save file for seamless switching between sitting and standing, and automatically reapplies calibration across levels, game sessions, and editor sessions - Skeletal mesh switching, which automatically recalibrates when changing the mesh at runtime using saved data - Player scaling (available in versions 5.2 and later) - Easy SKM setup: eliminates the need for manual mesh measurements, performing calibration at runtime - Traditionally animated legs with a built-in blend space for leg movement, or compatibility with any existing lower-body animation system - Full replication of HMD and controller transforms, player calibration, skeletal mesh changes, finger animation, manual crouching, and player scaling, with configurable replication frequencies - A featured example Character Blueprint that includes room space movement collision, head collision, and leg animation that adapts to moving platforms For more details, visit: https://www.fab.com/listings/acfd423d-3153-4bbc-a656-d04fb4e84c01 
2025-10-17 00:00:00-update version:Mimic Pro - VR IK Body System