The Ultimate Inventory System V1 v5.1+ is a comprehensive game resource pack designed specifically for Survival, RPG, and Open World games. It offers a fully featured inventory system with support for crafting, equipment management, vendors, attribute and level/skill tracking, resource packs, pickup systems, and a complete UI with theme customization. The system includes a robust inventory with split, transfer, combine, and decay controls, configurable by weight or slot limits, and dynamic slot creation. It supports initial inventory setup, vendor functionality with tradelists and price multipliers, and lootchest systems with customizable loot tables and restocking logic. Crafting is recipe-based and category-driven, requiring specific stations and fuel, with support for crafting queues and data-driven recipes. All core systems are driven by data tables, enabling easy configuration via Excel spreadsheets with clear, categorized templates. The attribute manager supports over 10 core attributes (e.g., Health, Energy, Food, Hydration) and active effects like poisoning or being on fire, with both temporary and persistent value tracking. The Level and Skill Manager tracks XP, levels, progress, skill points, and growth factors, with flexible configuration for per-skill or global settings. A basic combat system demonstrates attribute display, featuring weapon types such as melee, bow, pickaxe, and ranged tools. The UI includes a theme changer that allows customization of fonts, colors, outlines, and styling across headers and base text. The resource pack includes hundreds of high-quality, production-ready assets sourced from public domains (CC0) and original design, ensuring flexibility, data-driven adaptability, and seamless integration. All systems are built with Blueprint-only design for accessibility, complete documentation, and extensibility.
2025-10-29 00:00:00-update version:Ultimate Inventory System V1 v5.1+