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Runtime Editor v4.5.4 (23 Oct 2025)

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 Runtime Editor v4.5.4 (23 Oct 2025) is a set of scripts and prefabs designed to help developers create scene editors, game level editors, or custom modeling applications. It supports drag-and-drop, undo and redo operations, and provides a robust object selection API. Built upon Unity's familiar concepts of prefabs, prefab variants, and assets, Runtime Editor enhances runtime asset management and manipulation. The editor leverages transform handles, gizmos, a runtime asset database, and multiple UI controls—including menu systems, virtualizing tree views, and dock panels—to deliver a powerful and intuitive user interface. Supported engine versions: 2019.4.38 or higher. Key features include: - Runtime Asset Database - Support for Prefabs and Prefab Variants - Support for Addressables - Position, Rotation, Scale transform handles - Grid, Box Selection, Scene Gizmo - Transform Handles for Mobile - Global and Local Coordinates - Local and Center Pivot Point Modes - Vertex and Grid Snapping - Gizmos for Colliders, Lights, and Audio Sources - Scene Navigation (Orthographic and Perspective Views) - Undo & Redo API - Object Selection API - Object Lifecycle Events - Play and Edit Mode - Configurable Inspector - Component and Material Editors - 20+ Built-in Property Editors - Add Component Control - Support for Multiple Scenes and Cameras - Dock Panels and Window Management - Dialogs, Message Boxes, and Confirmations - Easy extension with custom windows - Configurable Main and Context Menus - Fast Virtualizing Tree View - Multiple Project Support - Ability to edit components of multiple selected objects - Universal Render Pipeline Support - HD Renderer Pipeline Support (Beta) Runtime Editor integrates with the following technologies: Roslyn .NET compiler, HSV Color Picker, protobuf-net, SharpZipLib, and Jint. 
2025-10-27 00:00:00-update version:Runtime Editor v4.5.4 (23 Oct 2025)