Runtime Editor v4.5.4 (23 Oct 2025) is a set of scripts and prefabs designed to help developers create scene editors, game level editors, or custom modeling applications. It supports drag-and-drop, undo and redo operations, and provides a robust object selection API. Built upon Unity's familiar concepts of prefabs, prefab variants, and assets, Runtime Editor enhances runtime asset management and manipulation. The editor leverages transform handles, gizmos, a runtime asset database, and multiple UI controls—including menu systems, virtualizing tree views, and dock panels—to deliver a powerful and intuitive user interface.
Supported engine versions: 2019.4.38 or higher.
Key features include:
- Runtime Asset Database
- Support for Prefabs and Prefab Variants
- Support for Addressables
- Position, Rotation, Scale transform handles
- Grid, Box Selection, Scene Gizmo
- Transform Handles for Mobile
- Global and Local Coordinates
- Local and Center Pivot Point Modes
- Vertex and Grid Snapping
- Gizmos for Colliders, Lights, and Audio Sources
- Scene Navigation (Orthographic and Perspective Views)
- Undo & Redo API
- Object Selection API
- Object Lifecycle Events
- Play and Edit Mode
- Configurable Inspector
- Component and Material Editors
- 20+ Built-in Property Editors
- Add Component Control
- Support for Multiple Scenes and Cameras
- Dock Panels and Window Management
- Dialogs, Message Boxes, and Confirmations
- Easy extension with custom windows
- Configurable Main and Context Menus
- Fast Virtualizing Tree View
- Multiple Project Support
- Ability to edit components of multiple selected objects
- Universal Render Pipeline Support
- HD Renderer Pipeline Support (Beta)
Runtime Editor integrates with the following technologies: Roslyn .NET compiler, HSV Color Picker, protobuf-net, SharpZipLib, and Jint.
2025-10-27 00:00:00-update version:Runtime Editor v4.5.4 (23 Oct 2025)