Transition Blocks v1.6 is an easy-to-use and beautiful solution for transitioning between scenes in your game. At its simplest, you only need to drag a prefab into your first scene and call: Transitioner.Instance.TransitionToScene("SceneName").
Its power comes from the customization options available for each transition. Transitions are composed of two core components: the transition block and the transition order. The transition block features an animation that defines how it animates once placed, while the transition order determines how and when the transition blocks are positioned over a specified time period. If you have the PlayMaker asset, you can also use actions under the "level" category to change levels. This resource pack does not require PlayMaker.
Supported engine version: 5.5.1 or higher.
2025-10-23 00:00:00-update version:Transition Blocks v1.6