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Dynamic Radial Masks v2023.1

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Details

 Dynamic Radial Masks v2023.1 is a shader extension for Unity that calculates world space 3D spherical projections in various forms and shapes directly within the shader. The result is a mask, represented as a simple grayscale value in the "float" format. This mask can be used inside the shader to interpolate between different shader values, perform vertex displacement, discard mesh fragments, or create effects such as hits, impacts, ripples, sonar, force fields, shockwaves, and more. The promotion video showcases only a few possible applications—developers are encouraged to explore a wide range of creative uses beyond those examples. Supported engine version: 2019.4.0 or higher. 
2025-10-17 00:00:00-update version:Dynamic Radial Masks v2023.1