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Chestory Inventory System 5.6

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Details

 The Chestory Inventory System 5.6 is a comprehensive game resource pack designed to manage inventories, objects, crafting, storages, and currency systems. It is fully compatible with any game genre—including FPS, TPS, and Top-Down—and works with any type of player. The system does not require specific classes to function, making it easy to set up and integrate into existing projects. It supports multiplayer operations and dedicated servers, enabling seamless cross-player functionality. Key features include player and container inventories, equipment systems, hotbar management, multi-grid layouts, crafting mechanics, drag-and-drop interactions, item splitting, dynamic inventory sizing, currency systems, save/load capabilities, automatic or custom widget grids, inventory and crafting filtering, durability, repair, decay, item restrictions, crafting failure conditions, item transformation systems, dropped components, item blueprint types, item attributes, socket systems with restrictions, item comparison, enhanced input handling, a built-in function library, weight systems, inventory sorting, experimental size-based item management (with inventory-based size disabling), and JSON-based item data configuration. A complete example project is provided for easy implementation and reference. 
2025-10-10 00:00:00-update version:Chestory Inventory System 5.6