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Instance Damage System v5.4-5.6

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 Instance Damage System v5.4–5.6 is a comprehensive solution for interacting with instanced static meshes in open-world environments with multiplayer support. Designed with UE5's World Partition system in mind, it enables easy scripting through Blueprints by exposing key functionalities. The system features simple setup via data tables, full support for hiding and unhiding instances, and dynamic respawning based on player distance. It includes a pooling system to reuse already spawned objects (with a note that this feature is disabled for chaos-based destructibles in the example project). The solution fully supports World Partition, allowing instance state management even when the mesh is not present in the level. Custom data such as experience or money can be assigned per static mesh instance. Network replication is supported, enabling synchronized state saving and loading across clients. The package includes example projects showcasing practical applications, such as a Chaos-based minigame inspired by Saints Row's Mayhem, a destruction minigame where players destroy randomly selected instances, and a Wanted Level system that tracks player damage output for star rewards. 
2025-11-09 00:00:00-update version:Instance Damage System v5.4-5.6