Home Game Dev Unity Assets Unity Tools ProTips - Tooltip System v1.7.6a

ProTips - Tooltip System v1.7.6a

3105 Views Stock 962 2025-11-07

Details

 ProTips is a tooltip solution designed to work out-of-the-box with both TextMeshPro and Unity's built-in Text UI. Support Unity version: 5.5.0 or higher. ProTips supports desktop/PC mouse hover events as well as press-and-hold events for touch devices. Tooltips can also be triggered from remote events such as button clicks or code, which is useful for making in-game interactive tutorials. Tooltips will also work properly when time is paused. FEATURES: • Works with both TextMeshPro and Unity's legacy Text UI. • Trigger tooltips from both 2D and 3D world objects. • Works with both overlay (screenspace & camera) and world-space canvas. • Supports both desktop/PC mouse hover events, as well as press-and-hold events for touch devices. • Tooltips are automatically repositioned (flipped) if they would overflow off the canvas. • Works with both the legacy Unity Input system and Unity's New Input system. • Optimized code. ProTips uses minimal draw calls and object allocation. • Tooltips can be triggered from any event such as button clicks or through code, which is useful for making in-game interactive tutorials. • Tooltips continue to work properly when time is paused. • Create your own tooltip styles visually using the Unity Canvas and our starting templates. • Design your own text and image placeholder fields, so you can replace the field variables in the editor or at runtime with your dynamic data. • Create tooltip triggers dynamically through code (examples included). • Global controls for enabling/disabling tooltips, controlling fade and delay speed, overflow protection, and choosing which Canvas to use for tooltips. 
2025-11-07 00:00:00-update version:ProTips - Tooltip System v1.7.6a