Home Game Dev Unity Assets Unity Tools Dynamic Water Physics 2 v2.3.1 (4 Nov 25)

Dynamic Water Physics 2 v2.3.1 (4 Nov 25)

527 Views Stock 958 2025-11-07

Details

 Dynamic Water Physics 2 v2.3.1 (4 Nov 25) is a water physics simulation tool that uses mesh data to simulate buoyancy and hydrodynamics—both above and below the water surface. It supports any mesh shape and size. Main Features: • Fast and easy to set up—either manually or via a one-click wizard. • Simulates any object of any shape or size, as long as it has a mesh. • Extremely well optimized: averages ~0.02ms CPU time per object in the demo scene, ~1.2ms total for 70 objects (wavy water performance depends on third-party assets). • Supports multiplayer (Mirror and PUN2). • WaterObjects are Rigidbodies and interact with water only through forces—no translation or rotation is applied. • Uses an in-built algorithm to generate a simplified simulation mesh, allowing high-poly models to be used without performance impact. • Compatible with both desktop and mobile platforms. • Works with any positive object scale. • Functions underwater. • Water effects are auto-generated using simulation data and work with any flat water surface. • Includes full C# source code, user manual, and all demo content. Supports engine version 2020.3.40 or higher. 
2025-11-07 00:00:00-update version:Dynamic Water Physics 2 v2.3.1 (4 Nov 25)