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Orbital Aiming System v1.0

1805 Views Stock 999 2025-11-07

Details

 The Orbital Aiming System v1.0 is a universal, Mecanim-based aiming animation and recoil system featuring: - Compatibility with most Mecanim characters. - Compatibility with most standard character controllers, regardless of user or AI control. - A 360-degree aiming window around the Y-axis. - A 157.5-degree aiming window around the X-axis (90° up; 67.5° down). - Full control over the aiming window on a per-character basis. - Animation provisions for transitioning between aiming and non-aiming states. - Adjustable aiming speed. Supports Unity Engine version 2019.4.3 or higher. 
2025-11-07 00:00:00-update version:Orbital Aiming System v1.0