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MeshBrush v2.1

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Details

 MeshBrush v2.1 is a Unity editor extension that enables you to paint meshes directly onto GameObject surfaces. It allows you to quickly add detail and enhance the visual quality of your scenes by applying prefab meshes to existing objects. You can define multiple meshes to paint, configure how they are randomly scaled, rotated, or offset, and adjust their size additively during generation—without modifying the original prefabs. Multiple MeshBrush script instances can be added to a GameObject to define different sets of meshes, with individual randomness parameters for each set. MeshBrush will cycle through these sets randomly and apply the meshes based on the configured settings. After painting, you can optimize your scene by combining the painted meshes using the "Combine painted meshes" feature. Once satisfied with your setup, you can save the configuration to a template file for reuse across projects, or share it with team members. Available at: https://assetstore.unity.com/packages/tools/painting/meshbrush-14453 
2025-11-05 00:00:00-update version:MeshBrush v2.1