Introduction to the Slice Mesh Shoot Matrix Slow Bullet Game Resource Pack
The Slice Mesh Shoot Matrix Slow Bullet resource pack features a gameplay mechanic where slicing a skeleton instantly converts it into a static mesh at the impact point, which is then split into two parts. This effect does not include ragdoll physics.
To destroy cannons with a blade, the following requirements apply:
- In Unreal Engine 5, the Chaos plugin must be enabled.
- In Unreal Engine 4, the Apex Destruction plugin must be enabled.
Technical specifications:
- 12 blueprints included, including a blade blueprint that can be attached to any character (third-person or first-person player).
- Player and enemy characters are rigged and scaled to the Epic skeleton; custom characters can be rigged and used.
- Two sword attack animations are provided: one combo and one simple attack; user-defined animations can be used.
- Three mesh assets are included: Katana, Bullet, and Cannon. Users can replace the sword or skeletal mesh with any desired model, including projectiles like arrows or bullets.
- Sound effects include katana and bullet impact FX.
- A playable demo level is included, featuring a third-person player.
- Multiplayer functionality is not tested or supported.
- The resource pack is developed and tested on Windows 64-bit systems.
Homepage: https://www.fab.com/listings/223a9cc2-3c4e-44e1-8159-230a29b3f596
2025-11-17 00:00:00-update version:Slice Mesh Shoot Matrix Slow Bullet