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Real Shape Shifting - Mesh Morph System (5.4+)

3008 Views Stock 982 2025-11-12

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 Real Shape Shifting - Mesh Morph System (5.4+) is an easy-to-integrate shape shifting system that allows morphing between custom skeletal or static meshes, with support for Animation Blueprints. It can be seamlessly integrated into player or any custom Blueprint, enabling developers to set parameters such as morph point, radius, and tint adjustment. After creating "Morphables," the morph effect can be triggered in-game via the Morph event. The system is flexible and extendible, offering quick setup for skeletal player meshes with animation blueprint support. It is ideal for morphing vehicles, bipedal characters, or static inanimate objects. The resource includes examples and comprehensive documentation, with a demonstration level showing how to morph from a car into a helicopter into a boat. A Quick Start guide and demonstration Blueprint are provided to assist with integration. Key features include easy setup, customization, support for morphing between any skeletal or static mesh, animation blueprint compatibility, parameter-tunable effects, and no limit on the number of morphables or morphing Blueprints (limited only by end-user hardware). 
2025-11-12 00:00:00-update version:Real Shape Shifting - Mesh Morph System (5.4+)