The Replicated Health System (RHS) is a powerful system neatly packaged in a single actor component. The RHS component can be added to any actor in your game, whether it's a player or any other actor. The system is optimized for both single and multiplayer games and is designed for performance. The component includes many useful features that can be used not only to implement the system in your projects but also to build your own custom health system. The system comes with an integrated healthbar that is automatically created upon import.
Features:
- Ready to use health system for single & multiplayer games ✔️
- Animated Healthbar ✔️
- Compact Blueprint Actor Component ✔️
- Extensive Settings Menu ✔️
- Public RHS Functions ✔️
- Private RHS Functions ✔️
- Dispatcher Events ✔️
- Default Re-spawn Logic (Single & Multiplayer) ✔️
- 100% Commented Blueprints ✔️
- Extensive Documentation ✔️
- Showcase Demonstration Level ✔️
- Multiplayer & Singleplayer ✔️
2025-11-19 00:00:00-update version:Replicated Health System 5.4