Player Building System V2 introduces a component socket system that simplifies the process of using, customizing, and extending building features. The system offers a more intuitive and flexible approach compared to the original version, enabling easier addition and editing of build components. It includes a new Top Down camera view, three tiers of building materials—Wood, Stone, and Metal—and a robust resource system that fully integrates with the UE4 Foliage Painter tool. Key features include multiplayer support, building ownership, repair, pickup, and demolition, a save system (without world composition support), destructible building parts, instance resource harvesting, first-person, third-person, and top-down camera options, code locks, interactive building components, a damage system, collapsing destroyed parts, grid snapping for precise placement, free placement building, ownership and permission controls, and fully commented and documented code.
2025-11-27 00:00:00-update version:Player Building System V2 v5.2+