This asset pack includes a comprehensive melee combat system designed for integration into top-down and third-person shooter games, such as Defender: Top Down Shooter Template and Voyager: Third Person Shooter Template. It features over 110 well-commented blueprints that enable developers to easily enhance or build a full melee combat game from scratch. The system is built with a component-based architecture, allowing flexibility across various game projects. Key features include:
- 100% Blueprint implementation with detailed comments
- A robust melee combat system with support for melee enemies such as gruntling, spiderling, and spider boss
- Event-driven logic to reduce heavy blueprint casting and improve performance
- Partitioned save and load system for efficient data management
- Damage visual effects including actor flashing via DamageFlashComp and material-based dissolve using DissolveComp
- Improved damage text display showing damage directly on actors
- Outline material for mesh outlines (e.g., loot items and characters)
- Enemy AI powered by behavior trees
- FadeMeshComp to fade meshes in front of the main character
- Dynamic HP bar component with a lazy loading system, easily added to any actor
- Multi-message system for efficient in-game messaging
The package also includes the Paragon Gideon character and a playable demo level for hands-on experience. Designed with educational blueprint examples and clear structure, this resource is ideal for developers looking to implement professional-grade melee combat mechanics in their projects.
2025-11-26 00:00:00-update version:Defender Melee Combat (5.0+)