Home Game Dev Unity Assets Unity Tools Decal Collider v1.0.3 (15 Dec 2025)

Decal Collider v1.0.3 (15 Dec 2025)

4058 Views Stock 910 2025-12-19

Details

 Decal Collider – one-click mesh & physics for decals, alpha-trimmed, runtime API, all render pipelines. Generate perfect, alpha-trimmed visual meshes and matching MeshColliders in a single click. No more invisible gaps or oversized hitboxes. Just drop it into any render pipeline and start projecting. ✨ Key Features 🛠️ One-Click Build – Select the Decal → hit Rebuild → done. 🎯 Pixel-Perfect Colliders – Colliders are trimmed to your decal’s alpha, so players only hit what they see. 💥 18 Projection Directions – Forward, inverse, box, hemisphere & more. ⚙️ Live Scene Handles – Move, rotate, and adjust depth and mesh offset directly in the Scene view. 📦 Runtime API – Full C# API (with XML documentation) for procedural decals, analytics, and pooling. ⏳ Stats Panel – Instantly see the triangle count, ray count, build time, and memory usage. ♻️ Undo-Safe & Prefab-Friendly – Works in Edit & Play mode, fully supports Prefabs. 🛡️ Zero Runtime GC – Optimized for mobile. 🌈 Built-in, URP, HDRP – Tested with Unity 2022.3 LTS+. 📂 What’s Inside? ⚙️ Core DecalCollider component (runtime & editor scripts) 🖥️ Editor Tools: custom inspector, gizmos, beam visualiser 🎮 Demo Scenes: stickers of important world locations and a world map 📚 PDF & Online Documentation + quick-start guide 🐍 Sample Textures (CC0) 🔌 Integration Import the package. Select any object in your scene and add the DecalCollider component via the "Add Component" button in the Inspector panel. Click 'Rebuild' – the collider & visual mesh are generated instantly. (Optional) Control everything at runtime via DecalCollider.Build(), RebuildSafe(), or the fluent API. 🔖 Requirements Unity 2022.3 LTS+ Render Pipelines: Built-in, URP, HDRP 
2025-12-19 00:00:00-update version:Decal Collider v1.0.3 (15 Dec 2025)