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Mobile Pedestrian System v1.2.2 (16 Dec 2025)

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 Introducing the Mobile Pedestrian System v1.2.2 (16 Dec 2025) – a realistic and vibrant urban pedestrian solution designed for game developers. This resource pack enables the creation of dynamic, behavior-driven pedestrian systems within any Unity scene. With a waypoint-based architecture and support for any humanoid character and animation, the system allows precise control over pedestrian movement, pathfinding, and interaction with the environment. Key features include: - Waypoint-based movement using Apply Root Motion from character animators - Grid-based pathfinding that performs efficiently across any scene dimension - Support for static and dynamic obstacle avoidance - Custom pedestrian types with area-based access control (e.g., students only in campus zones) - Priority waypoints to manage pedestrian density in high-traffic areas - Custom events triggered when pedestrians reach specific waypoints - Independent crossing components for seamless integration with vehicle systems - Seamless compatibility with the Mobile Traffic System - Pathfinding between waypoints to determine the shortest route - Ability for pedestrians to follow predefined paths to destinations - Pooling and reutilization system to enhance performance and reduce instantiation overhead - Delegates for customizing default behaviors - Comprehensive editor tools to simplify integration - A simple, well-documented API for advanced functionality - Full source code with detailed comments - Compatibility with Unity 2021.3 LTS and above, including Unity 6 - Works on any platform that supports the Burst compiler 
2025-12-17 00:00:00-update version:Mobile Pedestrian System v1.2.2 (16 Dec 2025)