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Magic Spline Plugin v5.5-5.7

4273 Views Stock 923 2025-12-11

Details

 MagicSpline is a plugin that allows the creation of SplineMeshActor in your levels to generate and edit meshes following a spline (static meshes or spline meshes with deformation). It is a powerful level design tool that can be used in many ways—such as walls, roads, pipes, chains, fences, and blocking volumes—while maintaining optimal performance. Main Features: - Layers (groups of segments and settings that allow multiple meshes to be attached to the same spline) - Collisions (collisions on spline mesh are possible but inefficient; use a separate layer with invisible static meshes for efficient collision handling) - Offsets - Twist (curves meshes to create chains, screws, etc.) - Overrides Segments (apply different settings to specific segments of the spline) - Imperfections - Branches - Physics (available in UE5 only) - Blocking volumes (enables easy creation of a chain of blocking volumes) - Gaps - Mesh distribution modes (by mesh length, by segment count, per spline points, hybrid) - Runtime animations (set the actor to Movable and call the function "UpdateSplineAtRuntime" from Blueprint or C++) 
2025-12-11 00:00:00-update version:Magic Spline Plugin v5.5-5.7