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Mesh Blending Effect v1.0

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Details

 Mesh Blending Effect v1.0 enables you to blend any mesh with any material shader, providing smooth edge and seam transitions between meshes. The effect works seamlessly with Unity's Volume System. It features fast, optimized performance using smart algorithms, LOD, GPU camera culling, and integration with the Render Graph. Performance can be further improved by using the effect within local volumes. Compatible with URP and HDRP, it supports GPU Resident Drawer, Terrain Draw Instanced, and upscaling technologies such as STP, DLSS, and FSR. The resource is compatible with Unity 6.3 and works with both mesh-to-mesh and mesh-to-terrain blending. 
2025-12-27 00:00:00-update version:Mesh Blending Effect v1.0