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Local Avoidance v2.1.1

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 Local Avoidance v2.1.1 is a lightweight and high-performance local avoidance solution designed for easy integration into Unity games. Compatible with Unity 2019.4.35 or higher, this resource pack leverages Unity's DOTS architecture, utilizing SIMD mathematics, Jobs, and the Burst compiler to deliver fast and efficient obstacle avoidance. The system enables agents to dynamically avoid obstacles with high accuracy and speed without requiring pre-processing. While effective for real-time, dynamic environments, it does not replace global navigation systems like A* pathfinding, which are optimized for static obstacles. Instead, local avoidance is intended to complement global navigation in full-scale game implementations. The solution is inspired by the mechanics of Starcraft 2 and provides a modern, performant approach to agent behavior in complex environments. This is the latest free update of the pack. 
2025-12-23 00:00:00-update version:Local Avoidance v2.1.1