UAF H2H Combat Actor Component is a Blueprint-based Actor Component for Unreal Engine 5.6 that provides a foundational hand-to-hand combat setup using included melee, evasion, and locomotion animations. The component is designed to be added directly to a character or pawn actor and requires minor setup adjustments to integrate into an existing character. This asset is intended as a flexible starting point rather than a fully automated, plug-and-play combat system.
Features include:
- 29 included animations
- Hand-to-hand combat Actor Component
- Randomized left/right punch selection
- Blocking functionality
- Evade system (left, right, back)
- 8-direction walk and run locomotion
- Blueprint-only (no C++)
- Built for Unreal Engine 5.6
Included Animations (29 Total):
Combat Animations:
- Right-hand punches (4): Cross, Hook, Overhand, Uppercut
- Left-hand punches (4): Hook, Jab, Overhand, Uppercut
Evade Animations:
- Evade Left
- Evade Right
- Evade Back
Locomotion Animations:
- 8-direction Walk animations
- 8-direction Run animations
Idle Animations:
- Idle
- Idle Guard
2026-01-02 00:00:00-update version:UAF H2H Combat 5.7