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UAF H2H Combat 5.7

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Details

 UAF H2H Combat Actor Component is a Blueprint-based Actor Component for Unreal Engine 5.6 that provides a foundational hand-to-hand combat setup using included melee, evasion, and locomotion animations. The component is designed to be added directly to a character or pawn actor and requires minor setup adjustments to integrate into an existing character. This asset is intended as a flexible starting point rather than a fully automated, plug-and-play combat system. Features include: - 29 included animations - Hand-to-hand combat Actor Component - Randomized left/right punch selection - Blocking functionality - Evade system (left, right, back) - 8-direction walk and run locomotion - Blueprint-only (no C++) - Built for Unreal Engine 5.6 Included Animations (29 Total): Combat Animations: - Right-hand punches (4): Cross, Hook, Overhand, Uppercut - Left-hand punches (4): Hook, Jab, Overhand, Uppercut Evade Animations: - Evade Left - Evade Right - Evade Back Locomotion Animations: - 8-direction Walk animations - 8-direction Run animations Idle Animations: - Idle - Idle Guard 
2026-01-02 00:00:00-update version:UAF H2H Combat 5.7