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Basic survival attribute system (Replicated) v5.1+

3890 Views Stock 926 2026-01-05

Details

 A survival character with attribute logic: from health, armor, hunger, energy, thirst, oxygen to health states such as sick, poisoned, drunk, infected, and a temperature system. It includes a fully networked survival attribute system with advanced logic, designed for simple survival games. No inventory system is included or coupled. The system is based on an UE4 character and will not be updated to UE5 techniques, though the component can still be used in UE5. 
2026-01-05 00:00:00-update version:Basic survival attribute system (Replicated) v5.1+