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Miss No Hit v5.7

1124 Views Stock 975 2026-01-12

Details

 Intuitive and Efficient Hit Detection System. Miss No Hit performs traces against the entire volume of the Hitbox, leaving no gaps for missed hits. It is extremely optimized, using cache-friendly, multithreaded core logic written in C++ that can process thousands of tracers! Traditional collision checks using overlap events may miss hits under fast movements or varying frame rates. Go-to solutions often involve running line traces between current and previous locations, but these approaches introduce additional processing overhead and still leave gaps that can result in missed hits. Miss No Hit's key features include: - Built around hardware, it uses multithreading, memory pooling, and tick aggregation in its core, enabling it to process thousands of tracers with minimal impact on game performance. - Intuitive and friendly Blueprint API, which automatically reveals relevant options and hides irrelevant ones, offering a clean and clutter-free details panel. - Exposes trace settings, giving you precise control over how collisions are checked. - Customizable tick behavior, supporting tick-by-distance, fixed-rate tick, and match-game-tick modes. - Hit filtering options, allowing control over how hit registrations are processed. - Fully integrable—can be controlled through C++, Blueprints, or Anim Notifies. 
2026-01-12 00:00:00-update version:Miss No Hit v5.7