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Third Person Weapon/Combat System V2

1810 Views Stock 988 2026-01-07

Details

 Third Person Weapon/Combat System V2 is an Actor Component and Data Table based system designed for third-person weapon and melee combat, inspired by the classic 3D 'GTA' game style. The system supports singleplayer mode only. It includes four types of weapons: Melee, Hit Scan, Projectiles, and Area Effect. Built with a component and data table architecture, it requires only the default Character class. The melee system allows for multiple fighting styles, features a damage system using default damage events and DamageType classes, includes health and armor mechanics, and supports a ragdoll system. It also features a direction-based hit reaction system, fire mechanics with propagation, pickup classes, a lock-on system, and a test AI capable of using all weapons and detecting enemies through sight, damage, and hearing (AI Perception). The system offers clean references and asynchronous asset loading. 
2026-01-07 00:00:00-update version:Third Person Weapon/Combat System V2