Home Game Dev unity资源 Unity 3D-Models Critter Environment v2.0

Critter Environment v2.0

279 Views Stock 990 2026-01-19

Details

 Instancing and shader tools to create natural and stylistic environments. Supported Unity editor versions: 2021 LTS, 2022 LTS, and Unity 6+ GPU Instancing tools allow efficient drawing of mesh instances on terrains or meshes, with examples provided for terrains and trees with meshes included. - Spawn any mesh - Configurable spawn logic - Supports Shader Graph - Custom setup for instancing - Looks great with the 3D pixel art style Includes examples for: - Grass on terrains - Leaves on any tree mesh Water (orthographic only): Stylized and highly customizable water with reflections, foam, and other effects. Custom toon shader: A custom lighting solution for creating the well-known toon shaded style, including subgraphs for clouds, pixel outlines, and toon ramping. - Pixel perfect outlines (orthographic only): one-pixel thick outlines - Asset compatibility: compatible with low-resolution renders, such as Critter 3D Pixel Camera - Object-specific: choose individual objects with outlines - Clouds based on 3D noise - Configurable toon ramp Includes examples for: - Terrain toon shader - Toon shader - Instanced Toon shader Meshes included: - Structures (less than 1000 vertices): Arch Small, Arch Large, House, Light_Post, Rotor, Windmill - Rocks (less than 130 vertices): Slab, Stone_1, Stone_2 - Foliage (less than 20 vertices): Grass_Leaf, Flower_Leaf, Tree_Leaf - Tree (260 vertices) Demo Scene: Includes a demo scene where these assets are laid out and set up for reference. 
2026-01-19 00:00:00-update version:Critter Environment v2.0