Home Game Dev Unity Assets Unity Shaders Colorinchis - Recolor at Runtime and Bake Textures Tool v1.0.1

Colorinchis - Recolor at Runtime and Bake Textures Tool v1.0.1

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Details

 Colorinchis - Recolor at Runtime and Bake Textures Tool v1.0.1 enables developers to recolor meshes, sprites, and UI elements in real time or bake the result into new textures and sprites. The tool supports up to six color channels for mask creation, allowing recoloring with solid colors or gradients. Users can apply the Recolor component to any target, adjust the mask, select colors or gradients, and optionally bake the output as a texture or sprite for use with custom shaders and materials. Compatible with both the built-in Unity pipeline and URP, it works with UI Images, UI Raw Images, SpriteRenderer, MeshRenderer, and SkinnedMeshRenderer. The tool includes a range of built-in shaders such as Standard Opaque, Standard Transparent, Unlit variants, and Sprite/Default UI shaders. It supports runtime color changes and provides four sample scenes demonstrating various use cases: an overview scene, a playground 3D scene, a pixel art example, and a guided tutorial. Additional helper components simplify palette management, and the plugin comes with full source code. Ideal for recoloring pixel art and textures, it does not function as a screen post-process, allowing precise, element-specific color adjustments. 
2026-01-19 00:00:00-update version:Colorinchis - Recolor at Runtime and Bake Textures Tool v1.0.1