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DirectX 11 Grass Shader v2.10.2 (15 Jan 2026)

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 The DirectX 11 Grass Shader v2.10.2 (15 Jan 2026) is an intuitive and easy-to-use shader solution that delivers AAA-quality grass graphics. It natively supports Windows with DirectX 11, PlayStation 4, and Xbox One. The shader is compatible with both the Built-in Render Pipeline and the Universal Render Pipeline, and all other platforms are supported via a CPU fallback system. It generates individual grass blades directly on the GPU, enabling dense, realistic grass fields. The shader is highly performant, scalable from low to high-end systems, and features easy-to-use controls with comprehensive text and video documentation. A CPU fallback system ensures compatibility on devices without DirectX 11 support. The shader dynamically reacts to characters, vehicles, and other in-game events. Artists can use built-in tools to paint grass placement or create texture atlases, offering extensive artistic control. The shader is highly customizable and suitable for a wide range of environments—from underwater scenes to alien landscapes—making it adaptable to various art styles. Key features include support for Unity terrain and custom meshes, texture atlases, multiple lighting modes, moving platforms, an advanced interaction system, a grass painter tool, wind zones, texture atlas creation tools, detailed documentation, and video tutorials. It also integrates with third-party assets such as Curved World, with most assets working without explicit support—additional information is available in the forum thread. 
2026-01-19 00:00:00-update version:DirectX 11 Grass Shader v2.10.2 (15 Jan 2026)