Soul Box v4.27+ is a multiplayer-enabled soul box resource pack for game development. It features a customizable box with a defined radius—when an actor dies within this radius, its soul is collected and stored in the soul box. Once the box reaches a predefined soul threshold, a predefined event is triggered, such as opening a door or spawning a weapon. The system is simple to implement: add the Soul Component to any actor that should generate a soul, and place a notify node (e.g., in the death event of an enemy) to trigger soul spawning upon death. The soul box can be easily dragged and dropped into the level, with all variables fully editable to suit specific game requirements. Fully replicated for multiplayer environments, it provides a flexible and efficient solution for soul-based mechanics.
2026-01-17 00:00:00-update version:Soul Box v4.27+