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Advanced Hover Vehicle System v1.0 (5.3+)

4875 Views Stock 908 2026-01-16

Details

 Advanced Hover Vehicle System v1.0 (5.3+) is a plugin for Unreal Engine 5 developed in C++ that provides a fully customizable hover and flying vehicle system usable in any project, including Blueprint-based ones. The system features planetary and directional gravity, framerate-independent movement via a separate SideTick function, smooth physics-based movement, and clean collision simulation between vehicles and the environment. It supports both flying and hovering modes, allows the vehicle to stick to surfaces, and enables users to choose between Unreal Engine default gravity or custom gravity settings. The plugin includes two C++ classes (HoverComponent and AdvancedVehicleSystem) that serve as parent classes for two corresponding Blueprint classes (HoverComponent_BP and AdvancedVehicleSystem_BP), making it easy to integrate without requiring C++ knowledge. It uses a simple static mesh based on a race car with hover bases instead of wheels, includes keyboard controls in a DefaultInput.ini file accessible from the file explorer, and provides blueprint callable events for every action. The plugin is lightweight—only 44 KB in size for the C++ components—while the full project size is 153 MB. A showcase level is included, and skeletal mesh support is planned for future updates. 
2026-01-16 00:00:00-update version:Advanced Hover Vehicle System v1.0 (5.3+)