Auto Landscape Master Material Pack V2 v4.27+ introduces a streamlined, procedural approach to terrain material creation in Unreal Engine, eliminating the technical complexity typically associated with UE4's Landscape system. Updated for Version 2, this resource pack offers advanced material features including procedural foliage generation per layer with customizable removal zones, blended tessellation (displacement) across multiple material layers, and 3-layer procedural auto-texturing based on terrain slope angle. It supports elevation-based snow layer blending, with a snow-blend function and enhanced subsurface scattering options in the foliage material. A procedural water height mask enables shore material and foliage generation, while distance blending between UVs reduces tiling. The pack includes over 2.5 hours of video tutorials—30 minutes more than the original—with guidance on material and scene optimization. Optional World-Machine support is available for flow-maps (with per-layer color customization) and distance textures (albedo, roughness, normal). A Foliage Master material allows integration of World-Machine diffuse with terrain color matching. Top layer macro-variation masks enable dual material types and procedural foliage spawning, ideal for flower variations. A paintable puddle material is included, along with optional World-Space Coordinates (Tri-Planar) for all layers. The shader is fully commented and organized for ease of understanding. The pack comes with an example map, free foliage assets, and textures from Epic's Kite demo for testing. Grass textures are provided by CCO Textures (https://test.cc0textures.com/), and sky textures are from HDRI Haven (https://hdrihaven.com/).
2026-01-14 00:00:00-update version:Auto Landscape Master Material Pack V2 v4.27+