Create dynamic, tactical third-person shooters in Unity — with smart AI, built-in weapons, and modular integration. This system provides everything you need to build responsive ranged combat, from cover-based firefights to authored enemy encounters. Whether you're making a full-scale third-person shooter or an FPS, this system gives you the tools to bring it to life.
Key Features
- 6 Built-in Weapons - Pistol, Rifle, Sniper, Bazooka, Arrow, and Grenade — ready to use out of the box. Easily create custom weapons with your own stats without writing any code.
- Tactical Cover System - Both the player and AI can take cover behind obstacles, peek out, and fire tactically.
- Advanced Enemy AI - Enemies make strategic decisions — searching for optimal cover based on line of sight, distance, and angle of attack.
- Flanking System - If the player stays in cover for too long, AI units will flank from alternate positions, forcing players to remain mobile.
- Authored Enemy Behaviors - Design cinematic or challenging encounters by assigning specific behaviors and actions to AI in different zones or moments.
Home Page: https://assetstore.unity.com/packages/tools/game-toolkits/fs-shooter-system-327693
2026-01-13 00:00:00-update version:FS Shooter System v1.2