uNode is a high-performance visual scripting solution for Unity. A fast, scalable visual scripting solution for Unity — with full C# generation, instant play mode, and advanced graph systems. uNode is a Visual Scripting plugin for Unity 3D. This plugin allows designers, artists, and programmers to create gameplay mechanics, interactive systems, and even C# scripts without writing a single line of code.
Features include:
• New: Call Stack – a powerful new way to debug and understand your graph like never before! Track the flow of execution after a breakpoint is hit, see which nodes are being triggered, and navigate through nested logic with ease. Whether you're building simple interactions or complex behaviors, the Call Stack helps you stay in control.
• Fast Enter Play Mode Support – quickly test and prototype ideas.
• Graph Organizing – use namespace, variable & function grouping, region/node group, comment, and notes to fully organize your graphs.
• Graph Inheritance – need variations of the same behavior? uNode supports graph inheritance, so you can build base logic and override only what changes. Perfect for enemy types, weapon variations, or menu screens.
• Cross-Graph Communication – call functions or access variables across graphs without messy spaghetti. Everything is reference-safe and organized — like calling scripts, but clean and visual.
• Macros – tired of repeating the same logic? Create a graph once and reuse it in entire graphs with different parameters. Great for sharing behavior across enemies, UI panels, or levels.
• Dynamic Nodes – use automatically generated nodes for all and any Unity functionality, your code, and third-party APIs. Including Methods, Properties, Fields, Unity Events, C# Events, Generic Methods, Constructors, and Operators.
• C# Generator – need more performance or want to learn how things work under the hood? uNode can turn your graphs into clean, readable C# code — great for learning or achieving high-performance execution like hand-written C# scripts.
• C# Parser – import C# scripts into uNode to quickly create node graphs and learn how uNode works.
• Realtime C# Preview – preview the generated C# script in real time, complete with syntax highlighting. Selected nodes in your graph automatically highlight their corresponding code segments — helping you instantly understand how your logic translates to code.
• Flow Graphs – powerful flow graphs for low-level logic and complex tasks.
• State Machine – build AI, gameplay states, or animation logic with integrated FSM support.
• Built-in Documentation – get instant access to Unity and custom documentation directly from the Editor.
• Live Editing – modify any part of your graphs while in play mode to quickly prototype and test ideas.
• Graph Debugging – insert breakpoints, watch connections, and watch variable changes in graphs. It can also debug connections and log to console with specific messages when a connection is reached.
• Instant Node Search – get instant node search without the need to rebuild the node library. The node library is instantly refreshed based on using namespaces in each graph or can be customized in preferences.
• Find References – quickly find all references/usages for variable, property, function, graph, and nodes in the project.
• Graph Hierarchy – easily navigate through your graph, find functions, macros, and see which nodes are currently active.
• Graph Search – search all graph members (graph, variable, property, etc.) in the project easily.
• Undo/Redo – every action supports Undo/Redo, and all graphs are saved in clean, Unity-friendly asset files.
• Node Browser
• Graph Minimap
• Full C# Source Code Included
• And much more
2026-02-02 00:00:00-update version:uNode 3 Pro v3.2.6